Pick a joint to pose it · drag empty space to orbit
Selected joint
No Joint Selected
Gizmo options
Gizmo Display
Ring Orientation
Select a joint to edit
Pick a joint in the Joint Selector → or click the figure itself
Tap a joint on the character, or open the Joint tab to select one.
Movement
BendStraightenInOut
X
0°
Y
0°
Z
0°
Twist
This joint has no clean movement axes — showing raw X/Y/Z instead.
Rotation (from rest)
Step
X
Y
Z
Hand Pose
🎯
How to use the rotation gizmo
1
Pick a joint
Click a joint name in the right panel (Head, L. elbow, etc.) or click directly on the 3D model.
2
Read the colored rings
Three rings = three rotation axes.
● Red = X● Green = Y● Blue = Z
3
Drag a ring to rotate
Click any colored ring and drag along the arc to rotate the joint around that axis. The 3D model updates live.
4
Choose where the gizmo appears
Body — gizmo on the joint, in the main viewport. Panel — gizmo in this floating box (default). Auto — both at once.
5
Reset, Deselect, or undo
Reset — restore this joint to its rest pose. Deselect or Esc — close the gizmo. Save current (left panel) — keep this pose in your library.
You can reopen this tutorial anytime by clicking the ? button in the gizmo panel.
CREATE POSE
Drop Image here
One person per image for best results.
JPGPNGWEBP
Detecting pose…
2D reference
Couldn't find a full body in this photo
Try an image where the head, arms and legs are all visible, with one
person in frame.
Manually posed — no reference photo.
No detection yet
Depth checkoptional
Add a side photo of the same pose to confirm which way the limbs
point toward or away from you. It does not become a second pose.
CHARACTER
Loading…
MODEL
POSE WORKSPACE
Global pose
Body rotation0°
Body height (hips only)0.00
Model position (whole body)0.00
Actions
Animation
NAVIGATION WORKSPACE
Left-drag does
Movement
Orbit speed0.9
Zoom speed0.9
VIEW WORKSPACE
Display
Developer
JOINT SELECTOR
Pick a joint on the map or on the model.
How it works
Pose the joint in Selected Joint with the Movement pad, the gizmo rings or the Rotation values.
Dragging on the figure only moves the camera, so it is safe to grab anywhere.
Esc deselects · ] next joint · [ previous · ? all shortcuts.
Tap a joint on the map, or tap the figure itself.
Then pose it with the Movement pad below. Dragging on the
figure only turns the camera, so it is safe to touch anywhere.
Use Rotate below for exact angles.
Detecting pose…
Finding the body landmarks in your photo.
Drag to rotate · Scroll to zoom
Pose
—
Selected Joint
None
Confidence
—
FIGURE
Drag to orbit the light · click to place
1.15
0.30
35%
60%
STUDY
mm
Natural — close to the eye
Hold the view
No animation yet. Build one in the Editor — pose
the figure, then Make animation.